Wolfenstein 3d castle totenkopf sdl game9/18/2023 But until here, we have had a lot of Wolf3D Doom TCs with these flaws. I don't know how far did Blade of Agony (the latest Wolfenstein Doom TC) advance to solve these problems, probably a lot. It's also the equally primitive pursuit AI, which in Doom suffers a lot more due to the more advanced layout. Infighting, but also blocking their own attacks plays a role in making Doom monsters dumber. Basically, the Wolf3D enemies were stronger in groups. Now I'm not going to evaluate the morality or intelligence of virtual Nazi game enemies, but tactically they were a bit more powerful in Wolf3D, even if by pure mechanics. ![]() It was made for completely barbaric beasts of hell. The light fading in Doom makes everything look drab in comparison to Wolf3D Maybe the reasons are the following (mainly subjective): Well, I never liked how the Doom engine (talking of stronger engines) executes Wolfenstein-like gameplay. How can any amount of modding on this engine do anything interesting, besides moving it to stronger engines. ![]() But we r are talking about Wolfenstein 3D, right?
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